Application of game structure generation methods for an open world game in the RPG genre
DOI: 10.31673/2412-9070.2025.018721
DOI:
https://doi.org/10.31673/2412-9070.2025.018721Abstract
The article considers important aspects of using game structure generation methods to create a unique game process. In connection with the spread of 3D world generation technologies in modern games, there is a need to improve the processes of settings and control over world generation. The authors investigate the impact of using algorithms for generating game structures on improving the quality of the game process, as well as on game optimization.
The article considers the possibilities of using game structure generation algorithms to automate world creation processes. This includes selection of optimal generation parameters, such as speed, processor load, and others. The authors consider the possibility of creating prediction models that allow predicting the optimal conditions for the generation of game structures for specific computers and users.
The main focus is on eliminating generation defects using object creation algorithms and analyzing the large amount of data collected during the game discovery process in order to select the optimal algorithm. The use of methods for generating game structures allows you to identify possible problems during generation and find optimal ways to correct them. This not only increases the quality of the generation of game structures, but also reduces the percentage of the load on the operating system, but also ensures the stability of these processes.
The general conclusion of the article is that the application of game structure generation methods to the creation of the world in a 3D game has great potential for improving the game's efficiency and optimizing the processes of its creation. Further research in this direction could open up new opportunities for the game industry and game design, contributing to the development of digital production.
Keywords: 3D games, 3D models, game structures, algorithm, NPC, RPG, Open world, information systems, information technologies, software modelin.